Situation: In recent years, 3D modelling has made inroads into many disciplines and in the not-too-distant future, these skills will be essential for those entering a wide range of professions. In medicine, these technologies have enabled the rise of bioprinting which aims at building organs suitable for transplant into humans. In the kitchen, Hersheys has teamed up with 3DSystems to create a 3D printer that can build objects out of chocolate. 2014 will also see the first 3D printer shipped to the International Space Station. 3D models are used by the architects and engineers that design so much of the world around us, from the buildings we live and work in to the cars we drive and the bicycles we ride. They are used in the design of the clothes and shoes we wear and in the gadgets on our desks and in our pockets and purses. And of course, they are used in the entertainment industry, to create the movies we watch and the games we play. Scientists use 3D models in computer simulations to try to predict the future. In 2011, surgeon Anthony Atala printed a kidney on stage at the TED conference. Situation Specific: You will be given a chance to explore a range of 3D modelling software, from geometric modellers for designing buildings to 3D sculpting programs that are commonly used in character design for movies and for the gaming industry. Then, you will have a chance to work on a project of your own. it will be up to you what sort of project you choose to pursue--you might want to design your parents' dream house, of perhaps print pieces for a board game that you have been developing. Maybe you want to make a life-size gorilla out of cardboard! This unit is all about taking those first steps. Think about what sort of project you want to work on, choose the most appropriate software and teach yourself the skills you need to create the model that will get you started. Depending on the project, you may actually get a chance to print those pieces on our 3D printer or build that cardboard gorilla. (Building an actual house might be a little beyond the scope of this project!) Phase 1: Inquiring and Analysing
Exploring 3D Modelling Software You will spend some time getting to know 6 different 3D computer modelling programs: For each program, you will spend some time exploring what it can do. On your blog, you will post a short paragraph about your experience working with each one and include a screenshot of something you made with it. (Programs worth considering for the +1 might include Maya, Mudbox, Blender, 123D Design or Unity3D, but there are many of them out there and you are welcome to find your own.) Possibilities Now that you have had a chance to explore some of the software that you will use to develop your project, it's time to think about what sort of project you would like to work on. You may want to look through the websites and forums for some of the above software for ideas. Many of these programs will include sample files that will get you thinking. You may also want to check out some of our favourite DIY websites like Makezine or Instructables. For 3D printing ideas, you should check out Thingiverse. In this section, you will write up your 3 best ideas as project possibilities. For each one, you will explain what you would make, who it might be for and why it is worth doing. Then, you will get feedback from your peers to help you make your decision. You will list the strengths and challenges of each idea. Final Choice and Justification In this section, you will explain your reasoning behind your final choice. Based on the feedback you got, you may have made changes to what you wrote above, so rewrite your idea here, once again, explaining the what, who and why.Guiding Questions Now that you have made your final choice, it is time to begin developing a plan for how you will get there. Some questions will need to be answered. What software will you need? What specific skills will you have to learn? List some guiding questions (5-8) to help you organise your plan.Phase 2: Developing Ideas
Design Specifications The Design Specifications for your project are the non-negotiables. These are the basic requirements for the project. They will come out of the purpose of the project. For example, if you are designing a 'dream house' for your family, you know that it will need to include a bedroom for each person in the family. It will have a kitchen, bathroom etc... On the other hand, if you are planning to 3D print a model that will go on your desk, you will have size requirements based on the build platform of the 3D printer. The model will need to be free-standing and so on... Make a list of 5-8 Design Specifications for your project. Design Possibilities If you go forward with the first idea that comes into your head, you are missing an important opportunity. On the other hand, by giving yourself options, then getting feedback on your ideas, you are much more likely to come up with a quality product--particularly if you get feedback from your members of your target market. In this section, you will develop a range of possible design ideas in the form of sketches (at least 3 unique designs). Drawings should be neat and clearly labeled where needed so that they can be understood by others. For each idea, write a short paragraph that outlines its strengths and the challenges you may encounter in developing it. Get feedback for each design and include that as well. Final Choice and Justification Once you have had some time to reflect on your designs and gotten some feedback, it's time to make your choice and get ready for the next phase of the project. Write a paragraph to explain which idea you choice and why. If you made any changes to your chosen design, be sure to include them and if necessary, make a new sketch. See 3 Before You See Me For this project, you will need to do a lot of learning on your own. In this section, include 3 unique sources of information to help you work through the next phase of the project. This may include tutorial videos, online documentation or a discussion forum for your chosen product. Provide some annotation for each source to explain why you selected it and how you feel it will be of help to you (a short paragraph for each should do.) In the Creating the Solution phase, you will be expected to consult these sources when you encounter difficulties before asking your instructor for help. Phase 3: Creating the Solution
This phase of the project will have 2 parts:
Blog post: During this phase of the project, you will keep track of the steps that you went through to construct your game. Others will be able to look at your work for ideas and benefit from your experience. When you put it on your blog, you will post it as a series of steps. Have a look at the following Instructables to see examples of how you will be presenting your process: How to make your first 3D model 3D modeling an Instructables ring Notice that each Instructable begins with a picture of the final product. Then, it lists the tools and materials needed. Then it shows the steps. Most try to break a project down to around 6-8 steps. If you run into any difficulties along the way, be sure to include those and the solutions that you found for them. These can be 'tips' for the reader, so that they don't run into the same problems with their projects. Be sure to include a section that explains and justifies any changes from your original design from the previous phase of the Design Cycle. It is OK to make changes. This is all part of the process. But be sure to explain what you changed and why you changed it. This is the evidence of learning that we are looking for in your written work. Also, be sure to take pictures along the way! This will make your process journal easier to follow and will likely save you some writing. Keep in mind that the reader should be able to understand your steps and create a similar project of their own based on your information. Phase 4: Evaluating
In this phase, you will reflect on both the quality of your product and on the process that you went through to develop it. The Product Summarise the feedback that you got about the project. Talk to members of your target audience/market. What did people like about it? What didn't they like? Do you agree? What is the next step? (i.e., Print it on a 3D printer? Upload the model to Google Earth?) With a little more time, how would you change it? If you had some more time to work on it, or were going to build a new version, what could you do to take it to the next level? To what extent does it fulfil the specifications that you set at the beginning? The Process Consider your work at each phase of the Design Cycle. How well did you manage your time and resources? Did your work at one step help inform what you had to do in the next? Were the steps that you went through helpful? Where did you do well? Where could you improve? To what extent were you successful in accomplishing what you set out to do? What steps will you take to improve the quality of your work on future projects? This unit was created by Ben Cooperman for Grade 7 and 8 MYP Design classes at the Canadian International School of Singapore. |
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